AI Insights · Timothy · April 2024
Top 5 Boxing Games on iOS in South Africa: Q1 2024 Performance
Discover the performance of the top 5 boxing games on iOS in South Africa during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games on iOS in South Africa showcased varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at each of these popular apps.
EA SPORTS™ UFC® 2 from Electronic Arts saw a significant peak in weekly downloads with 404 in the week of January 22. The app's weekly revenue reached its highest point at $140 in the week of January 15. Active users fluctuated throughout the quarter, starting at 1.3K at the beginning of January and ending close to 1.2K by the end of March.
Wrestling Empire by MDickie Limited experienced a notable increase in weekly active users, peaking at 375 in the last week of March. Weekly downloads were relatively stable, with a high of 112 in early January. Revenue showed a significant increase to $125 in late January before dipping and then rising again to $104 by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. had an interesting trend in weekly downloads, with a significant spike to 237 in late February. The app's weekly revenue remained fairly steady, with a peak of $144 at the start of the quarter. Active users saw a notable increase to 512 in late February but declined to 327 by the end of March.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had a consistent performance in weekly active users, peaking at 303 in mid-March. Weekly downloads saw a gradual increase, reaching a high of 112 in the week of March 18. Revenue trends were stable, with the highest weekly revenue of $85 at the start of January.
WWE Mayhem by Reliance Games experienced a significant peak in weekly revenue, reaching $193 in mid-February. Weekly downloads were moderate, with a high of 142 in the first week of January. Active users showed a slight decline, starting at 208 in early January and ending at 138 by the end of March.
Overall, these top boxing games demonstrated varied trends in downloads, revenue, and active users. For more insights and detailed analysis, visit Sensor Tower.